Morpheus   keyframe rig test. Responsible for all animation.     Morpheus   rig by Josh Burton.

Morpheus keyframe rig test. Responsible for all animation.


Morpheus rig by Josh Burton.

  Facial animation shots  -   before and after comparison. Responsible for all character animation.

Facial animation shots  - before and after comparison. Responsible for all character animation.

  Perfromance capture   side is a snapshot of initial motion capture data before any keyframe animation was added. Final character performance is a combination of that original capture with a keyframe animation layer. 

Perfromance capture side is a snapshot of initial motion capture data before any keyframe animation was added. Final character performance is a combination of that original capture with a keyframe animation layer. 

  Video recordings of actual actor performances served as animation reference. This reference was interpreted with each specific character's facial features in mind; sometimes performances were tweaked to better match direction for each specific shot.

Video recordings of actual actor performances served as animation reference. This reference was interpreted with each specific character's facial features in mind; sometimes performances were tweaked to better match direction for each specific shot.

  In-game animation tests. Responsible for all animation.

In-game animation tests. Responsible for all animation.

  Shots from a cinematic test for a game   Midgard  . Responsible for blocking, camera moves, all character animation.

Shots from a cinematic test for a game Midgard. Responsible for blocking, camera moves, all character animation.

  Morpheus   keyframe rig test. Responsible for all animation.     Morpheus   rig by Josh Burton.
  Facial animation shots  -   before and after comparison. Responsible for all character animation.
  Perfromance capture   side is a snapshot of initial motion capture data before any keyframe animation was added. Final character performance is a combination of that original capture with a keyframe animation layer. 
  Video recordings of actual actor performances served as animation reference. This reference was interpreted with each specific character's facial features in mind; sometimes performances were tweaked to better match direction for each specific shot.
  In-game animation tests. Responsible for all animation.
  Shots from a cinematic test for a game   Midgard  . Responsible for blocking, camera moves, all character animation.

Morpheus keyframe rig test. Responsible for all animation.


Morpheus rig by Josh Burton.

Facial animation shots  - before and after comparison. Responsible for all character animation.

Perfromance capture side is a snapshot of initial motion capture data before any keyframe animation was added. Final character performance is a combination of that original capture with a keyframe animation layer. 

Video recordings of actual actor performances served as animation reference. This reference was interpreted with each specific character's facial features in mind; sometimes performances were tweaked to better match direction for each specific shot.

In-game animation tests. Responsible for all animation.

Shots from a cinematic test for a game Midgard. Responsible for blocking, camera moves, all character animation.

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